[[Tips]] #contents *プロヴィンス経営 [#r8b20d0b] &ref(event_town.png,nolink); パーセント表記の効果はそれぞれ乗算する(統治効率・消耗を除く) 例として漁港(+5%)と伐採所(+5%)がある場合、補正は -''せいかい'' 1.05x1.05=10.25% -''まちがい'' 5%+5%=10% 収益の増減は通行税などを含むあらゆる税収に関わる **状態効果 [#s43cbc24] 経済状態は基本重複することはないが、私生児イベントによってのみ裕福が他に重なることがある |~効果名|>|>|~収入補正|>|>|>|~忠誠補正|~補足| |~|~金|~威|~信|~農|~商|~聖|~貴|~| ||RIGHT:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:||c |裕福 / Rich|+20%|+5%||||||| |繁栄 / Prosperous|+10%|+2%||||||| |貧困 / Poor|&color(red){-10%};|&color(red){-2%};||||||&color(red){消耗+1%};| |疲弊 / Struggling|&color(red){-20%};|&color(red){-5%};||||||&color(red){消耗+2%};| |暴動 / Revolt|&color(red){-50%};|&color(red){-50%};||&color(red){-0.5};|&color(red){-0.1};|&color(red){-0.1};|&color(red){-0.1};|| |略奪 / Looted|&color(red){-90%};|||||||&color(red){消耗+2%};| |異端 / Heretic|+10%|&color(red){-10%};||||||宗教建築不能| |マラリア / Malaria|&color(red){-50%};|||||||&color(red){建設時間x10&br;海上輸送費x2.5&br;消耗+2%};| |赤痢 / Dysentery|~|~|~|~|~|~|~|~| |天然痘 / Small Pox|~|~|~|~|~|~|~|~| |腸チフス / Typhoid Fever|~|~|~|~|~|~|~|~| |腺ペスト / Bubonic Plague|&color(red){-90%};|||||||&color(red){建設時間x10&br;海上輸送費x2.5&br;消耗+1%};| |肺ペスト / Pneumonic Plague|~|~|~|~|~|~|~|~| |腺ペスト免疫||||||||| |肺ペスト免疫||||||||| **施設 [#z44121eb] &color(green){''緑字''};は収益10以上、&color(blue){''青字''};は収益15以上が建設条件となっている また必要技術は実質的なものを記載している |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[流通施設>./流通施設]]: 技術開発・伝播など幅広く影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| |CENTER:||RIGHT:|RIGHT:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:||CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:||c ||道路|100|18|-|-|-|-|-|-|-|-|通行税+5%&br;行軍速度x1.25&br;消耗-10%|○|○|○|○|○|○|動力Lv1| |~|道路網|400|36|-|-|-|-|-|-|-|-|通行税+10%&br;行軍速度x1.2&br;建築時間-2.5%&br;消耗-20%&br;補給限界+20|○|○|&color(red){×};|&color(red){×};|&color(red){×};|&color(red){×};|~| ||商用港|200|24|RIGHT:+3%|-|-|-|-|-|-|-|海上輸送費x0.66|○|○|○|○|○|○|動力Lv2| |~|&color(green){''軍港''};|400|48|RIGHT:+1%|-|-|-|-|-|-|-|海上輸送費x0.33|○|○|○|○|○|○|~| |~|&color(blue){''大造船所''};|1000|72|RIGHT:+5%|-|+1|-|-|-|-|-|海上輸送費x0.15|○|○|○|&color(red){×};|○|○|~| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[インフラ施設>./インフラ施設]]: 収益・忠誠・イベントなどに影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| ||伐採所|100|12|RIGHT:+5%|-|-|-|-|-|-|-|建築時間-5%|○|○|○|&color(red){×};|○|&color(red){×};|CENTER:-| |~|製材所|250|18|RIGHT:+5%|-|-|-|-|-|-|-|建築時間-5%|&color(red){×};|○|○|&color(red){×};|&color(red){×};|&color(red){×};|CENTER:-| |>|レンガ工場|100|18|RIGHT:+4%|-|-|-|-|-|-|-|建築時間-10%|○|○|○|○|○|○|鉱業Lv1| |>|漁港|100|12|RIGHT:+5%|-|-|-|-|-|-|-|海上輸送費x0.9|○|○|○|○|○|○|CENTER:-| |>|裁判所|100|18|RIGHT:&color(red){-10%};|-|-|-|-|0.2|-|-|犯罪施設を抑制|○|○|○|○|○|○|CENTER:-| |>|駐屯地|100|24|RIGHT:&color(red){-5%};|-|-|-|-|0.2|-|0.2|統治効率+20%|○|○|○|○|○|○|CENTER:-| |>|&color(blue){''宮殿''};|1500|120|RIGHT:&color(red){-5%};|-|+1|-|-|-|-|0.2|統治効率+30%&br;補給限界+500&br;建設時: 威信+200|○|○|○|○|○|○|CENTER:-| |>|&color(blue){''劇場''};|400|24|RIGHT:&color(red){-10%};|-|+1|-|0.1|0.1|0.1|0.1|建設時: 威信+50|○|○|○|○|○|○|大衆文化Lv4| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[研究施設>./研究施設]]: 技術開発・伝播に影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| |>|図書館|100|24|RIGHT:+5%|-|-|-|-|-|-|-|建設時: 威信+25|○|○|○|○|○|○|学校Lv1| ||学校|100|18|RIGHT:&color(red){-5%};|-|-|-|-|-|-|-|建設時: 威信+25|○|○|○|○|○|○|学校Lv2| |~|&color(blue){''大学''};|600|48|RIGHT:&color(red){-10%};|-|+1|-|-|-|-|-|建設時: 威信+50|○|○|○|○|○|○|学校Lv4| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[生産施設>./生産施設]]: 主として収益に影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| |>|チーズ製造場|200|24|RIGHT:+10%|-|-|-|-|-|-|-||○|○|○|&color(red){×};|○|○|畜産Lv5| |>|ガラス細工|100|18|-|+1|-|-|-|-|-|-||○|○|○|○|○|○|手工業Lv2| |>|染色細工|100|18|-|+1|-|-|-|-|-|-||○|○|○|○|○|○|手工業Lv3| |>|紡績工場|100|18|RIGHT:+4%|-|-|-|-|-|-|-||○|○|○|○|○|○|手工業Lv3| |>|醸造所|100|18|-|+1|-|-|-|-|-|-||○|○|○|&color(red){×};|○|○|手工業Lv4| ||鉱山|100|12|-|+1|-|-|-|-|-|-||○|○|○|○|○|○|鉱業Lv2| |~|新式鉱山|200|24|-|+1|-|-|-|-|-|-||&color(red){×};|○|&color(red){×};|&color(red){×};|○|&color(red){×};|鉱業Lv4| ||鍛冶場|250|18|RIGHT:+4%|-|-|-|-|-|-|-||○|○|○|○|○|○|鉱業Lv3| |~|&color(green){''武具工場''};|500|36|RIGHT:+10%|-|-|-|-|-|-|-||○|○|○|○|○|○|鉱業Lv5&br;動力Lv5| |>|風車|100|18|RIGHT:+4%|-|-|-|-|-|-|-||○|○|&color(red){×};|○|&color(red){×};|○|動力Lv3| |>|水車|100|18|RIGHT:+4%|-|-|-|-|-|-|-||○|○|○|&color(red){×};|&color(red){×};|○|動力Lv4| |>|金貸し屋|100|18|RIGHT:+10%|-|-|&color(red){-2};|-|0.1|&color(red){-0.1};|-||○|○|○|○|○|○|商業制度Lv2| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[宗教施設>./宗教施設]]: 農民・聖職者の忠誠と宗教イベントに影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| ||修道院|200|24|RIGHT:+5%|-|-|-|-|-|-|-|建設時: 信仰+25|○|○|○|○|○|○|学校Lv2&br;鉱業Lv1| |~|騎士団詰所|250|36|RIGHT:&color(red){-5%};|-|-|-|-|-|-|0.1|補給限界+200&br;建設時: 信仰+25|○|○|○|○|○|○|学校Lv2&br;鉱業Lv1| ||教会|150|24|RIGHT:&color(red){-3%};|-|-|+1|0.1|-|-|-|建設時: 信仰+10|○|○|○|○|○|○|建築Lv1&br;建築Lv2&br;鉱業Lv1| |~|大教会|300|36|RIGHT:&color(red){-4%};|-|-|+1|0.2|-|0.1|-|建設時: 信仰+25|○|○|○|○|○|○|建築Lv3| |~|&color(green){''ドーム教会''};|600|60|RIGHT:&color(red){-5%};|-|-|+1|0.2|-|0.2|-|建設時: 信仰+50|○|○|○|○|○|○|建築Lv4| |~|&color(blue){''大聖堂''};|1000|120|RIGHT:&color(red){-10%};|-|+1|+1|0.3|-|0.3|-|建設時: 信仰+100|○|○|○|○|○|○|建築Lv5| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[軍事施設>./軍事施設]]: 耐久力・兵站に影響します| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| ||練兵場|150|12|-|-|-|-|-|-|-|-|徴兵速度+10%&br;補給限界+100|○|○|○|○|○|○|CENTER:-| |~|&color(blue){''軍学校''};|400|30|RIGHT:&color(red){-5%};|-|+1|-|-|-|-|-|徴兵速度+10%&br;補給限界+200|○|○|○|○|○|○|CENTER:-| ||砦|200|24|RIGHT:&color(red){-2%};|-|-|-|-|-|-|-|補給限界+250|○|○|○|○|○|○|築城Lv1| |~|小城|500|36|RIGHT:&color(red){-2%};|-|-|-|-|-|-|-|補給限界+500&br;建設時: 威信+25|○|○|○|○|○|○|築城Lv2| |~|中城|1500|60|RIGHT:&color(red){-3%};|-|-|-|-|-|-|0.2|補給限界+1000&br;建設時: 威信+50|○|○|○|○|○|○|築城Lv3| |~|大城|3000|84|RIGHT:&color(red){-3%};|-|-|-|-|-|-|0.2|補給限界+2500&br;建設時: 威信+75|○|○|○|○|○|○|築城Lv4| |~|巨城|5000|120|RIGHT:&color(red){-5%};|-|+1|-|-|-|-|0.3|補給限界+10000&br;建設時: 威信+150|○|○|○|&color(red){×};|&color(red){×};|&color(red){×};|築城Lv5| |>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|LEFT:~[[犯罪施設>./犯罪施設]]: 多くのイベントで悪影響| |>|~施設名|CENTER:~コスト|CENTER:~月数|>|>|>|~収入補正|>|>|>|~忠誠補正|~補足|>|>|>|>|>|~地形条件|~必要技術| |~|~|~|~|>|~収益|~威|~信|~農|~商|~聖|~貴|~|~平|~丘|~森|~砂|~山|~湿|~| |>|盗賊ギルド|CENTER:-|CENTER:-|RIGHT:&color(red){-25%};|-|&color(red){-2%};|-|-|-|-|-|暗殺成功率+50%|-|-|-|-|-|-|CENTER:-| |>|密輸組織|CENTER:-|CENTER:-|RIGHT:&color(red){-25%};|-|&color(red){-2%};|-|&color(red){-0.2};|-|-|-||-|-|-|-|-|-|CENTER:-| |>|強盗団|CENTER:-|CENTER:-|RIGHT:&color(red){-25%};|-|&color(red){-2%};|-|-|&color(red){-0.2};|-|-|&color(red){消耗+2%};|-|-|-|-|-|-|CENTER:-| ***収益条件 [#ud8304b9] 管理値を除く補正累積(州効果・民忠含む)×収益値+建物プラス値(鉱山とか) 統治効率・権力比率・通行税による影響はない(二次的な税額は上下するが州自体にかかる強化ではないため) 10以上で解禁 軍港・武具工場・ドーム教会 15以上で解禁 大造船所・宮殿・劇場・大学・大聖堂・軍学校 ***AI優先度 [#s11d9b31] -1 鍛冶場>武具工場>鉱山>新式鉱山>水車>風車>チーズ製造場>醸造所>染色細工>ガラス細工>紡績工場>図書館>修道院 -0.1~0.15 道路>>>大学>>>劇場>>>漁港>伐採所>道路網>裁判所 -0.05~0.08 大聖堂>>>騎士団詰所>>>学校>駐屯地>巨城>>>軍学校>大教会>ドーム教会>宮殿 -~0.04 中城>大城>>>砦>小城>>>商用港>レンガ工場>練兵場>教会>>>軍港>大造船所>製材所>>>>>>金貸し屋 基本的にAIが建設を進めていくと、''州の収益は下がっていく'' **関連技術 [#u044a914] |~系統|~技術|~Lv1|~Lv2|~Lv3|~Lv4|~Lv5| |CENTER:軍事|''築城''&br;Castles|解禁: ''砦''|解禁: ''小城''|解禁: ''中城''|解禁: ''大城''|解禁: ''巨城''| |||||||| |CENTER:経済|''農法''&br;Farming Techniques|収益+4%|収益+4%|収益+3%|収益+2%|収益+1%| |~|''農具''&br;Farming Equipment|収益+3%|収益+2%|収益+3%|収益+2%|収益+3%| |~|''畜産''&br;Cattle Herding|収益+2%&br;&br;|収益+2%&br;&br;|収益+3%&br;&br;|収益+3%&br;&br;|収益+4%&br;解禁: ''チーズ製造場''| |~|''取引実績''&br;Trade Practices|収益+1%|収益+2%|収益+3%|収益+4%|収益+5%| |~|''流通''&br;Fairs and Routes|収益+1%|収益+1%|収益+2%|収益+3%|収益+6%| |~|''商業制度''&br;Commerce Institutions|通行税+2%&br;&br;|通行税+2%&br;解禁: ''金貸し屋''|通行税+5%&br;&br;|通行税+2%&br;&br;|通行税+5%&br;&br;| |~|''手工業''&br;Handicraft||解禁: ''ガラス細工''&br;&br;|解禁: ''染色細工''&br;解禁: ''紡績工場''|解禁: ''醸造所''&br;&br;|| |~|''鉱業''&br;Mining|解禁: ''レンガ工場''|解禁: ''鉱山''|解禁: ''鍛冶場''|解禁: ''新式鉱山''|解禁: &color(green){''武具工場''};| |~|''動力''&br;Power|解禁: ''道路''|解禁: ''商用港''|解禁: ''風車''|解禁: ''水車''|~| |~|''建築''&br;Architecture||解禁: ''教会''|解禁: ''大教会''|解禁: &color(green){''ドーム教会''};|解禁: &color(blue){''大聖堂''};| |||||||| |CENTER:文化|''大衆文化''&br;Popular Customs|農民忠誠+0.1%&br;&br;&br;|農民忠誠+0.1%&br;&br;&br;|農民忠誠+0.1%&br;&br;&br;|農民忠誠+0.2%&br;収益+1%&br;解禁: &color(blue){''劇場''};|農民忠誠+0.2%&br;収益+1%&br;&br;| |~|''世俗芸能''&br;Profane Art|市民忠誠+0.1%&br;&br;|市民忠誠+0.1%&br;&br;|市民忠誠+0.1%&br;&br;|市民忠誠+0.1%&br;通行税+5%|市民忠誠+0.1%&br;通行税+5%| |~|''宗教芸術''&br;Spiritual Art|聖職忠誠+0.1%&br;&br;|聖職忠誠+0.1%&br;&br;|聖職忠誠+0.1%&br;&br;|聖職忠誠+0.1%&br;信仰+5%|聖職忠誠+0.1%&br;信仰+5%| |~|''貴族文化''&br;Noble Customs|貴族忠誠+0.1%&br;&br;|貴族忠誠+0.1%&br;&br;|貴族忠誠+0.1%&br;&br;|貴族忠誠+0.1%&br;威信+5%|貴族忠誠+0.1%&br;威信+5%| |~|''学校''&br;Schools|解禁: ''図書館''&br;&br;|解禁: ''学校''&br;解禁: ''修道院''||解禁: &color(blue){''大学''};&br;&br;|| *収益条件詳細 [#ic065116] -計算要因 |~分類|~無条件|~Lv1|~Lv2|~Lv3|~Lv4|~Lv5| |CENTER:施設|||''+1''(ガラス細工)&br;''+1''(鉱山)|''+1''(染色細工)&br;&br;|''+1''(醸造所)&br;''+1''(新式鉱山)|| |~|+5%(伐採所)&br;+5%(製材所)&br;&br;|+5%(図書館)&br;+4%(レンガ工場)&br;&br;|+10%(金貸し屋)&br;+5%(修道院)&br;&br;|+4%(紡績工場)&br;+4%(鍛冶場)&br;+4%(風車)&br;|+4%(水車)&br;&br;&br;|+10%(チーズ製造場)&br;+10%(&color(green){''武具工場''};)&br;&br;| |~|+5%(漁港)&br;&br;&br;||+3%(商用港)&br;+1%(&color(green){''軍港''};)&br;+5%(&color(blue){''大造船所''};)|||| |~|&color(red){-5%};(駐屯地)&br;&color(red){-5%};(&color(blue){''宮殿''};)&br;&color(red){-5%};(&color(blue){''軍学校''};)&br;&color(red){-10%};(裁判所)|&color(red){-2%};(砦)&br;&br;&br;&br;|&color(red){-2%};(小城)&br;&color(red){-3%};(教会)&br;&color(red){-5%};(学校)&br;&color(red){-5%};(騎士団詰所)|&color(red){-3%};(中城)&br;&color(red){-4%};(大教会)&br;&br;&br;|&color(red){-3%};(大城)&br;&color(red){-5%};(&color(green){''ドーム教会''};)&br;&color(red){-10%};(&color(blue){''大学''};)&br;&color(red){-10%};(&color(blue){''劇場''};)|&color(red){-5%};(巨城)&br;&color(red){-10%};(&color(blue){''大聖堂''};)&br;&br;&br;| |CENTER:技術||+4%(農法)&br;+3%(農具)&br;+2%(畜産)&br;+1%(取引実績)&br;+1%(商業制度)&br;&br;|+4%(農法)&br;+2%(農具)&br;+2%(畜産)&br;+2%(取引実績)&br;+1%(商業制度)&br;&br;|+3%(農法)&br;+3%(農具)&br;+3%(畜産)&br;+3%(取引実績)&br;+2%(商業制度)&br;&br;|+2%(農法)&br;+2%(農具)&br;+3%(畜産)&br;+4%(取引実績)&br;+3%(商業制度)&br;+1%(大衆文化)|+1%(農法)&br;+3%(農具)&br;+4%(畜産)&br;+5%(取引実績)&br;+6%(商業制度)&br;+1%(大衆文化)| |CENTER:効果&br;(抜粋)|+20%(裕福)&br;+10%(異端)|||||| **計算表 [#lec330f7] 技術レベルが一定で進んだ場合の目安で、いずれも施設完備・状態効果なしでの計算(小数点以下四捨五入) 枠内黒字は増加要件の累積、最下項赤字は減少要件の累積である 収益条件のある施設についてのみ別計算項として技術レベル度外視でそれぞれまとめた |~沿岸|~ |~ |~Lv1|~Lv2|~Lv3|~Lv4|~Lv5|~ |~&color(green){''10系''};|~&color(blue){''15系''};| |~|平地|110%|134%|178%''+2''|230%''+3''|277%''+4''|371%''+4''||111%|105%| |~|山岳|~|~|~|221%''+3''|256%''+5''|343%''+5''||~|~| |~|丘陵|116%|141%|187%''+2''|241%''+3''|291%''+5''|385%''+5''||~|~| |~|森林|~|~|~|232%''+3''|280%''+4''|374%''+4''||~|~| |~|湿地|105%|128%|169%''+2''|219%''+3''|264%''+4''|353%''+4''||~|~| |~|砂漠|~|~|~|~|254%''+3''|309%''+3''||~|CENTER:-| |||||||||||| |~内陸|平地|105%|128%|165%''+2''|212%''+3''|256%''+4''|343%''+4''||110%|CENTER:-| |~|山岳|~|~|~|204%''+3''|237%''+5''|317%''+5''||~|~| |~|丘陵|110%|134%|173%''+2''|223%''+3''|269%''+5''|360%''+5''||~|~| |~|森林|~|~|~|215%''+3''|259%''+4''|346%''+4''||~|~| |~|湿地|-|122%|157%''+2''|202%''+3''|244%''+4''|326%''+4''||~|~| |~|砂漠|-|~|~|~|235%''+3''|285%''+3''||~|~| |||||||||||| |>|減少要件|&color(red){86%};|&color(red){84%};|&color(red){72%};|&color(red){67%};|&color(red){65%};|&color(red){62%};((巨城の建てられない山岳・湿地・砂漠は&color(red){65%};))||&color(red){95%};|&color(red){66%};| ***使用例 [#e00bbff1] -基礎収益5で平地の沿岸州 技術Lv5で&color(blue){''15系''};まで含む全ての施設がある場合、州の収益能力は 5 x 371% x 111% x 105% x 62% x 95% x 66% ''+ 4'' = 12.4 < 15 もし大造船所を失うと''再建できない''((裕福かつ異端状態でぎりぎり可能)) -基礎収入8で山岳の内陸州に&color(blue){''大学''};を建てるには Lv4: (15 ''- 5'') / (237% x 65%) = 6.5 < 8 …軒並みLv4であれば余裕 Lv3: (15 ''- 3'') / (204% x 67%) = 8.8 > 8 …軒並みLv3だと状態効果・赤字施設次第 -基礎収入3で砂漠の沿岸集に&color(green){''軍港''};を建てるには Lv2: (10 ''- 2'') / (169% x 120% x 110%) = 3.6 > 3 …軒並みLv2だと赤字施設0・裕福・異端でもまず不可能 -パリ(内陸平野収入10)はパレルモ(沿岸丘陵収入8)と到達点がほぼ同じ **最大出力 [#xc6505d7] &ref(http://hayasoft.com/hiko/paradox/pic/source/up3575.png,400x240); 裕福状態かつLv5完備での基礎出力(赤字施設完備~赤字施設なし) 収益条件は無視しているので、最大が閾値ぎりぎりだと上位建設はほぼ不可能 最小がぎりぎりだとAIの開発により同じく阻害される可能性あり なお兵力・収入計算では管理補正がさらにかかるため注意 -沿岸 |~収益|~丘陵|~山岳|~森林|~平地|~湿地|~砂漠| |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |1| 7.1~10.4|7.0~9.8|6.0~9.2|6.0~9.2|6.0~8.9|4.8~7.1| |2| 9.2~15.8| 8.9~14.6| 8.1~14.5| 8.0~14.4|-| 6.3~11.2| |3|11.3~21.2|10.9~19.4|10.1~19.7|10.1~19.6|10.0~18.8| 8.0~15.3| |4|13.4~26.6|12.8~24.2|12.1~24.9|12.1~24.9|12.1~23.8| 9.7~19.5| |5|15.5~31.9|14.8~29.0|14.2~30.2|14.1~29.9|-|11.4~23.6| |6|17.6~37.3|-|16.2~35.4|16.1~35.1|-|13.1~27.7| |7|19.7~42.7|18.7~38.6|-|18.1~40.3|-|-| |8|21.8~48.1|-|-|-|-|-| |9|-|-|-|22.2~50.7|-|-| |10|-|-|-|24.2~55.9|-|-| |11|-|-|-|26.2~61.1|-|-| |12|30.1~69.6|-|-|-|-|-| |15|-|-|-|34.3~81.8|-|-| |18|-|-|-|40.3~97.4|-|-| |20|-|-|-| 44.4~107.8|-|-| -内陸 |~収益|~丘陵|~山岳|~森林|~平地|~湿地|~砂漠| |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |1|6.9~9.8|6.7~9.2|5.8~8.6|5.8~8.5|5.8~8.3|4.6~6.8| |2| 8.7~14.5| 8.4~13.4| 7.5~13.1| 7.5~13.1| 7.5~12.6| 6.1~10.5| |3|10.6~19.3|10.1~17.6| 9.3~17.7| 9.3~17.6| 9.3~16.9| 7.6~14.3| |4|12.4~24.0|11,8~21.7|11.1~22.3|11.0~22.1|-| 9.1~18.0| |5|14.3~28.8|13.5~25.9|12.9~26.8|12.8~26.6|-|10.7~21.8| |6|16.1~33.5|15.2~30.1|14.7~31.4|14.6~31.2|14.5~29.8|12.2~25.6| |7|18.0~38.3|-|16.4~36.0|16.3~35.7|-|-| |8|19.8~43.0|18.7~38.5|-|18.1~40.2|-|15.3~33.1| |9|21.6~47.8|-|-|19.8~44.7|-|-| |10|-|-|-|21.6~49.3|-|-| |16|-|-|-|-|-|27.6~63.2| **収益条件到達点 [#q70a5c76] 高補正の技術・施設から取得するとき、どれくらいの技術進捗が必要かの大まかな目安 左右それぞれ&color(green){''10''};・&color(blue){''15''};への到達レベル(端数切り上げ) 赤字施設なし・施設完備・状態効果なしでの計算(裕福 + 砦・駐屯地・裁判所でもほぼ同値) 大雑把に基礎収益毎の発展しやすさと見ることも可能(数値が小さいほど発展が早い) ☆…無条件 / ○…Lv5 + 裕福 / ●…Lv5 + 裕福・異端 / ▲…Lv5 + 裕福・繁栄・異端 / ×…impossible |~沿岸|~1|~2|~3|~4|~5|~6|~7|~8|~9|~10|~11|~12| ||CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |丘陵|&color(green){●}; / &color(blue){×};|&color(green){3.4}; / &color(blue){○};|&color(green){2.9}; / &color(blue){4.2};|&color(green){2.2}; / &color(blue){3.4};|&color(green){1.4}; / &color(blue){3.0};|&color(green){1.2}; / &color(blue){2.3};|&color(green){1.1}; / &color(blue){1.9};|&color(green){0.3}; / &color(blue){1.4};|-|-|-|&color(green){☆}; / &color(blue){0.3};| |山岳|&color(green){×}; / &color(blue){×};|&color(green){3.8}; / &color(blue){●};|&color(green){3.2}; / &color(blue){4.5};|&color(green){2.2}; / &color(blue){3.7};|&color(green){1.5}; / &color(blue){3.2};|-|&color(green){1.1}; / &color(blue){2.2};|-|-|-|-|-| |森林|&color(green){×}; / &color(blue){×};|&color(green){4.2}; / &color(blue){▲};|&color(green){3.2}; / &color(blue){4.5};|&color(green){2.2}; / &color(blue){3.9};|&color(green){1.4}; / &color(blue){3.2};|&color(green){1.2}; / &color(blue){2.3};|-|-|-|-|-|-| |平地|&color(green){×}; / &color(blue){×};|&color(green){4.2}; / &color(blue){▲};|&color(green){3.2}; / &color(blue){4.5};|&color(green){2.2}; / &color(blue){3.9};|&color(green){1.5}; / &color(blue){3.2};|&color(green){1.2}; / &color(blue){2.4};|&color(green){1.1}; / &color(blue){2.2};|-|&color(green){0.2}; / &color(blue){1.3};|&color(green){☆}; / &color(blue){1.2};|&color(green){☆}; / &color(blue){1.1};|-| |湿地|&color(green){×}; / &color(blue){×};|-|&color(green){3.2}; / &color(blue){4.7};|&color(green){2.2}; / &color(blue){4.2};|-|-|-|-|-|-|-|-| |砂漠|&color(green){×}; / &color(blue){×};|&color(green){○}; / &color(blue){×};|&color(green){3.3}; / &color(blue){○};|&color(green){2.2}; / &color(blue){4.5};|&color(green){1.7}; / &color(blue){3.4};|&color(green){1.3}; / &color(blue){2.7};|-|-|-|-|-|-| |~内陸|~1|~2|~3|~4|~5|~6|~7|~8|~9|~10|~11|~12| |丘陵|&color(green){●}; / &color(blue){×};|&color(green){3.7}; / &color(blue){●};|&color(green){3.2}; / &color(blue){4.4};|&color(green){2.2}; / &color(blue){3.7};|&color(green){1.6}; / &color(blue){3.2};|&color(green){1.3}; / &color(blue){2.5};|&color(green){1.2}; / &color(blue){2.2};|&color(green){0.6}; / &color(blue){1.7};|&color(green){0.2}; / &color(blue){1.4};|-|-|-| |山岳|&color(green){×}; / &color(blue){×};|&color(green){4.2}; / &color(blue){▲};|&color(green){3.2}; / &color(blue){4.8};|&color(green){2.3}; / &color(blue){4.2};|&color(green){1.9}; / &color(blue){3.3};|&color(green){1.4}; / &color(blue){2.8};|-|&color(green){0.8}; / &color(blue){1.9};|-|-|-|-| |森林|&color(green){×}; / &color(blue){×};|||||||-|-|-|-|-| |平地|&color(green){×}; / &color(blue){×};||||||||||-|-| |湿地|&color(green){×}; / &color(blue){×};|||-|-||-|-|-|-|-|-| |砂漠|&color(green){×}; / &color(blue){×};||||||-||-|-|-|-| &color(green){}; / &color(blue){}; |森林|&color(green){×}; / &color(blue){×};|&color(green){4.4}; / &color(blue){▲};|&color(green){3.2}; / &color(blue){4.8};|&color(green){2.2}; / &color(blue){4.2};|&color(green){1.6}; / &color(blue){3.3};|&color(green){1.3}; / &color(blue){2.5};|&color(green){1.2}; / &color(blue){2.2};|-|-|-|-|-| |平地|&color(green){×}; / &color(blue){×};|&color(green){4.4}; / &color(blue){×};|&color(green){3.2}; / &color(blue){4.8};|&color(green){2.3}; / &color(blue){4.2};|&color(green){1.9}; / &color(blue){3.3};|&color(green){1.4}; / &color(blue){2.8};|&color(green){1.3}; / &color(blue){2.2};|&color(green){0.8}; / &color(blue){1.9};|&color(green){0.3}; / &color(blue){1.5};|&color(green){☆}; / &color(blue){1.3};|-|-| |湿地|&color(green){×}; / &color(blue){×};|&color(green){4.5}; / &color(blue){×};|&color(green){3.2}; / &color(blue){○};|-|-|&color(green){1.4}; / &color(blue){3.0};|-|-|-|-|-|-| |砂漠|&color(green){×}; / &color(blue){×};|&color(green){●}; / &color(blue){×};|&color(green){3.7}; / &color(blue){●};|&color(green){2.4}; / &color(blue){4.8};|&color(green){2.2}; / &color(blue){4.2};|&color(green){1.4}; / &color(blue){4.0};|-|&color(green){1.2}; / &color(blue){2.2};|-|-|-|-| TIME:"2015-11-06 (金) 21:44:15"