- Implemented a "no_effect" effect, for use in random-lists.
- Added a "has_claims" condition which is true if the given character has any claims.
- Added a "remove_claim" effect that removes the oldest claim a character has.
- There is now a "relation" event effect that changes relation between the given country and the target character.  (type = relation for = <target> value = <change>)
- Implemented a "previous_char" target that reflects back to the former char.
- Implemented a "relation" condition that checks the relation of the targeted characters country versus the character getting the event. (type = relation value = X ).   (ie, inside a csc or other scope change)
- Implemented a "save_target" condition which saves that target for current event execution.
- Added a "load_target" target that gets the currently saved target from that event execution.
- Added a "has_target" condition that returns true if a target has been saved in the conditions.
- Added a "make_friend", "make_rival", "lose_friend", "lose_rival" event command.
- Implemented "any_friend" & "any_rival" csc conditions.
- Added a "is_friend" and "is_rival" which checks current scope character versus the character recieving event.
- Added "num_friends", "num_rivals" conditions which is true if more than value.  (type = num_friends value = <x>)
- Implemented a "random_list" effect type.  For using 1 out of N random options.
- Implemented a "type = form_of_government value = feudal/republican/ecclestical/knight_order" trigger. It only works in character scope.
- There is now a "leave_court" effect that removes the desired character.
- Added conditions for	num_total_vassals, num_count_vassals, num_duke_vassals, num_king_titles, num_duke_titles, size_of_demesne, num_of_children, num_of_sons, num_of_daughters, num_enemies,  num_courtiers, num_allies.
- Added "random_fosterling" as a target.
- Added a "has_fosterling" condition.
- Implemented "is_target" condition that returns true if current character is saved as a target.
- Implemented "is_receiver" condition that returns true if the current character is the one that got the event.
- Added two csc scopes for conditions. "any_neighbour" for any neighbour ruler, and "any_neighbour_realm" for the rulers of any realm  that is neighbour to current realm.
- Implemented a "target_csc".


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