CK2開発日誌 - 第1回 人物の肖像画 - 第2回 男爵と集落 - 第3回 法 - 第4回 即位番号 - 第5回 地図 - 第6回 イベント




New month, new dev diary!

今回は、イベントについて話そう。みんな手を挙げてみてくれ、Crusader Kingsの始めの部分を覚えてる人はいるかい?あのゲームのイベントを思いだしてみようか。イベントは特に冗長なわけではなかったけど、ロードの連続だったね。実際、CKはイベントによって大きく制御されるゲームだったけど、それはCresader Kings IIでも変わらないんだ。人物はイベントを通じて特質を得たり失ったりするし、ランダムに何かが起こったりもする。基本的で、日常生活についてのイベントもある。それはとても簡単なものだけど、CKIIでは肝心なものなんだ。それらのイベントは一人称で描写されていて、人生に起こった様々な出来事を象徴している。とはいっても、特別に没頭できるようなものではないから、他に2つの種類のイベントを導入したんだ―書状のイベントと物語風のイベントだ。

This time, let's talk about events. Does anyone remember the first Crusader Kings? Raise your hands, kiddies. Now, think back to the events in that game. There were loads and loads (and loads) of them, though they were not exactly verbose. CK was, in fact, very much an event driven game, and this remains true in Crusader Kings II; characters still gain and lose traits through events, random stuff happens to them, and so on. These are the basic, bread and butter type events, and they are still very succinct and to the point in CKII. They are written in first person and represent various occurrences in the life of the character. They are, however, not particularly immersive, and so, we have added two other classes of events; letter events and narrative events.


Letter events are a form of custom interaction between characters, and are, as the name suggests, presented in letter form. Functionally, there is no real difference between these and normal events, but they have a different look and feel to them. They are fairly common, though rarer than regular events, normally used whenever a character's choice in an event should trigger an event for another character in a different location.


Narrative events are very rare, occurring on average only once or twice per game, and are used to tell a kind of interactive story where the player choices can have unforeseen effects down the road. They have fairly lengthy texts, and, like letter events, a distinctive appearance. When one of these event chains kicks off, the player should be surprised, and should rarely get the same narrative again (and never in the same game.) Narrative events typically vary with character culture, and can have a bit of a mythical element to them (subjectively speaking, of course.)

3種類のイベントには専用の絵や境界が用意される予定だ。私たちは、新しいイベントは邪魔にならずによりのめり込めるようなものになったと思っている。新しいイベントは、Crusader Kingsでは不可能だった形で、人物に命を吹き込んでくれるだろう。ではまた次の機会に!

All three event types will have many unique pictures and borders. We feel that the new events are more immersive without being more intrusive, and will bring characters to life in a way that was not possible in Crusader Kings. Until next time!

準プロデューサー、CKIIプロジェクト指揮 Henrik Fåhraeus

Henrik Fåhraeus, Associate Producer and CKII Project Lead

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Last-modified: 2011-04-16 (土) 10:50:20